I would expect no less: Bethesda has built out a sprawling universe with detailed lore in which humanity has left Earth behind and colonized the galaxy, but hasn’t made first contact with sentient aliens as of the 24th century. It’s a bit like Starfield’s own elaborate shipbuilder tool: even though you can slap a bunch of high-end parts together and it will technically fly, sometimes it’s just not the best fit. Even when it mostly righted the ship and I was loving the story, sidequests, and launching boarding parties on enemy ships, there were still too many problems that constantly popped up, forcing me to curb my excitement. Things never went too far off course while I was flying my rinkydink little ship around chasing down mysterious artifacts and war criminals with a damn fine crew of companions at my side, but man did Starfield make me work hard to get through that opening stretch. And yet, a dozen hours into Starfield, I was feeling lost in space. I loved Bethesda’s last single-player RPG, Fallout 4 (maybe a bit too much), and there’s nothing I like more than a sci-fi universe with spaceships, lasers, and political intrigue flying every which way. I feel like I’m the kind of person Starfield was made for.